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Centrally contracted town pricing

Start with the organization. Add game intelligence when the town is ready.

Town Core connects governance, registration, people, calendars, fields, equipment, communication, and reporting. The current paid pilot separately proves the higher-risk fixture-to-film workflow before expansion.

Paid design-partner pilot

$2,500

for 12 weeks

One town cohort of up to 8 selected teams and up to 80 processed matches. We establish the baseline, configure the workflow, supervise readiness gates, and report the pilot scorecard.

Apply for a pilot

Pilot scope

  • Primary and backup parent camera duty
  • Approved-device preflight and recovery drills
  • Scheduled match film workflow and usage reporting
  • Restricted Game Safety Record workflow
  • Analytics validation set; failed metrics remain beta or hidden
  • Weekly reliability, labor, cost, support, and safety scorecard

Production recording begins only after policy/legal, safeguarding, physical-device, and field-readiness approval.

Annual design-partner hypotheses

A transparent model to test—not a GA rate card

These are centrally contracted pricing hypotheses for towns that complete the pilot. Final scope, service levels, and rates are agreed in writing; there is no public checkout.

Town Core

$6

per registered player / year

$2,000 annual minimum

A connected operating layer for board administration, registration, schedules, people, facilities, equipment, money, communication, coaching, and reporting.

  • Board meetings with notes, action items, and AI-assisted summary drafts
  • Team, household, official, volunteer, and field calendars
  • Volunteer compliance, dedicated field coordination, and equipment tracking
  • One centrally managed organization with role-based access; mobile follows the user's team seat
  • Does not include processed game film

Town Lens

$15

per registered player / year

$4,000 annual minimum

Town Core plus parent camera duty, processed match film, and video-linked AI estimates as each metric passes its release gate, and the restricted Game Safety Record.

  • Includes up to 0.5 processed matches per registered player / year
  • $18 for each additional processed match
  • No unlimited-use assumption; actual usage and processing cost stay visible
  • Recording remains subject to the town's approved policy and readiness gates

Example: 600 registered players include up to 300 processed matches per year under this hypothesis.

What is separate

  • Devices and safe mounts. Towns may use approved compatible phones they already own or fund a small shared kit; equipment is not included in software pricing.
  • Payment-provider charges. Online registration is disabled until the town's connected-account rail and a disclosed TeamLens fee are configured. Stripe, bank, SMS, screening, streaming, or other provider charges are then governed by the written agreement. The current destination-charge integration remains a production gate; direct charges are not implemented.
  • Policy and legal advice. TeamLens supplies configurable controls and implementation materials, not jurisdiction-specific legal advice.
  • Custom migration or integration. Any material work outside the written pilot scope is estimated before it starts.

What earns renewal

  • Reliable delivery. The agreed share of assigned fixtures becomes usable film without excessive volunteer or support work.
  • A lower total cost. Hardware, processing, support, and administrator time are measured against the town's current method.
  • Used and trusted output. Coaches use the film; analytics ship only when reviewers agree they meet the written gate.
  • A credible safety process. Authorized reports are handled within policy, with complete access records and referee feedback—not an unprovable prevention claim.

See if the model works for your town.

Bring your team count, player count, fixture volume, current software and camera costs, and the person who owns safeguarding policy. We will map the pilot before asking for a commitment.

Talk through the pilot